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Ftl faster than light music
Ftl faster than light music







ftl faster than light music

Overall I think FTL: Faster Than Light is a very successful soundtrack to an utterly brilliant game. Second is “Horror”, a bass heavy atmospheric track which again could’ve been used at some point in the game, maybe after encountering a war zone. I think this track could have been used at some point in the game, maybe during the credits or as a victory theme as although it is light-hearted, it still fits the overall feel of FTL. First up in the Explore half of the soundtrack is “Federation”, which was cut from the game as it was decided the pieces was too light-hearted. Prunty also includes two bonus tracks, which were cut from the final game. Of the standalone tracks from the album, “The Last Stand” is a standalone piece for the final part of the game with no alternating mixes to get the player ready for the final boss, which seems to combine the best parts of tracks that have come before it, driving bass lines, hard percussion work, moving arpeggios. Notable features of other main tracks include some impressive percussion work in the battle versions of “Void” and “Wasteland” and an effective driving bass part in “Colonial”. I like the beat in “Rockmen”, it takes a more funky rhythm than other tracks adding some further variety, while “Zoltan” plays around with it’s beat and time, keeping the listener guessing. This seems to be the main musical idea behind other specific alien race compositions such as “Engi”, “Zoltan” and “Rockmen”.

ftl faster than light music

Variety is kept up with more tuneful progressions such as in “Mantis”, with the bass part coming to prominence in the battle phase. I also like the bass line that enters during the battle phase of this track. “Debris” is similar in style, though uses much more conventional harmonies and chords, there’s some creative use of radio chatter in the background in this track. The next two tracks, “Cosmos” and “Deepspace” are much more ambient and atmospheric, creating an interesting soundscape, though both pick up a strong percussion beat in their “battle” phase. The melodies are simple and can become quite catchy after repeated listens and the additional quirky sounds present in the battle version really add to the urgency without making it obvious. Meanwhile “Civil” starts off with simple chords before the bass comes in to get the piece moving forward. “MilkyWay” builds its textures around repeating patterns and the shift to battle mode consists of a simple drumming beat with some additional synthesisers built on top and a funky bass line towards the end. The first two tracks, “MilkyWay” and “Civil” are what you would most likely hear in the civilian sectors, probably the safest sectors to travel to, and the music reflects that. The in-game tracks correspond to what sector you are in and who inhabits said sector. It has a simple hook with additional layers being added and taken away as the piece progresses, which combine together to make a very well mixed and well written opening track that gives an indication of the feel for the rest of the first half. The album opens with “Space Cruise”, which is the title theme. BodyĬomposer Ben Prunty wants listeners to think of the soundtrack in two parts, with part 1 (tracks 1 – 14) being the Explore half and part 2 (tracks 15 – 29) being the Battle half, and he encourages people to either listen to whatever suits their mood, or make their own arrangements. The soundtrack album features separate tracks for both mixes of each piece along with some standalone pieces. Each piece of music that occurs during gameplay has both a chilled ‘Explore’ mix and a more intense ‘Battle’ mix. The impressive cross-fading between general exploration music and battle music really adds to the engagement while playing the game you subtly know when the drums kick in that you need to focus on quick decisions to defeat an enemy, and then when the drums are gone, you can take your time and think about your next move. The music is entirely electronic, and has a very spacey feel to it, and in-game includes some simple yet very effective interactivity.

ftl faster than light music

Where do you shoot? Do you teleport your crew over to fight the enemy’s crew? This and many more decisions come into play as you travel between star systems and planets during a run-through of FTL, it’s the closest to feeling like Captain Kirk a video game has become.

#FTL FASTER THAN LIGHT MUSIC HOW TO#

Inspired by a combination of tabletop board games and space combat games, the top down strategy gameplay tasks you with, among other things, moving and assigning your crew, deciding where and how to divide power between ship systems, and choosing how to fight enemy ships.

ftl faster than light music

The game has many roguelike elements such as randomly generated maps and permadeath. FTL -Faster Than Light- Original SoundtrackįTL: Faster Than Light is a brilliant Kickstarter funded indie game putting you in charge of a spaceship.









Ftl faster than light music